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Joined 3 years ago
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Cake day: July 14th, 2023

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  • kibiz0r@midwest.socialtoCanada@lemmy.caBan Religion
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    3 days ago

    True. I’m just reading between the lines here, because of the phrase “until there is verifiable proof”. If it applies to god, then it applies to privacy of conscious experience, in which case… well, we have done pretty horrific things in the past because there was no verifiable proof of someone’s conscious experience, like performing surgery on infants without anesthesia.


  • kibiz0r@midwest.socialtoCanada@lemmy.caBan Religion
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    3 days ago
    • That’s unethical, but even it it wasn’t…
    • There’s no way to satsifactorily define religion in the way I think you’re going for, but even if you could…
    • People would worship their gods anyway, but even if they didn’t…
    • They would worship something else instead (see the ongoing AI cult for live evidence!), but even if they didn’t…
    • It wouldn’t suddenly make everyone empathetic, non-tribal, morally consistent, rational physicalists, but even if it did…
    • Physicalism is for edgy teenagers who haven’t taken the p-zombie question seriously (source: was edgy teenage physicalist)



  • I was once a fool like you :)

    Mike McShaffry’s book “Game Coding Complete” is a good guide to the practical side of using a game engine IRL to get things done.

    It’ll give you a good idea of how things should be shaped in order to be useful, and some things you can “skip ahead” to. Off-the-shelf engines have to be extremely general in order to be flexible enough to be useful to many customers, so game devs have to put in the effort to make them more specific. You’ll have to start off by being specific, if you have any chance of actually finishing something.

    Eberly’s book “3D Game Engine Architecture” deals with the nuts and bolts, the rigorous academic engineering stuff. It’s pretty solid, but it’s aimed at making a general-purpose engine, which is beyond the scope of a one-person project.

    Backing up though… You don’t have any language or library opinions? You might need 5-10 years of experience doing general programming (or game dev) before you can sustainably tackle this, or else you’re likely to paint yourself into a corner.

    Edit: Probably the biggest PITA with game engine dev is testing. If you’re not already an expert in setting up test harnesses at multiple levels of detail, you’re gonna find it impossible to keep moving after a few months.

    Good luck!




  • I like the way Ted Chiang puts it:

    Some might say that the output of large language models doesn’t look all that different from a human writer’s first draft, but, again, I think this is a superficial resemblance. Your first draft isn’t an unoriginal idea expressed clearly; it’s an original idea expressed poorly, and it is accompanied by your amorphous dissatisfaction, your awareness of the distance between what it says and what you want it to say. That’s what directs you during rewriting, and that’s one of the things lacking when you start with text generated by an A.I.

    There’s nothing magical or mystical about writing, but it involves more than placing an existing document on an unreliable photocopier and pressing the Print button.

    I think our materialist culture forgets that minds exist. The output from writing something is not just “the thing you wrote”, but also your thoughts about the thing you wrote.





  • “If you put money in a vending machine and got two items instead of one, would you put additional money in for the second item?”

    That is wild.

    The vending company factors this into the prices they charge for the items, the amount they spend on the machine to ensure accuracy, and the amount they pay the people who stock the machines to do it properly.

    If you take it upon yourself to unilaterally re-balance the equation, you’re not being noble, you’re just a fool.