

Idk, for a game where sugar skull pirate puppets race rowboats that can boost and drift, it’s hard to call it out-of-place.


Idk, for a game where sugar skull pirate puppets race rowboats that can boost and drift, it’s hard to call it out-of-place.


I don’t think there’s any disagreement (among you, me, and Molly White) about who the bad guys are.
The question is: What is an effective legal framework that focuses on the precise harms, doesn’t allow AI vendors to easily evade accountability, and doesn’t inflict widespread collateral damage?
Cory Doctorow has a pretty good stab at that: https://pluralistic.net/2023/09/17/how-to-think-about-scraping/


Clarification: revenue from advertising their own paid services, not revenue from selling ad space to third parties


People who are discounting this because the project maintainer used sensational phrasing (75%) or because he was monetizing open source are ignoring the important part:
Traffic is down 40%
This is really bad news. All open source projects need attention in order to succeed.
“Wait, not like that”: Free and open access in the age of generative AI
The real threat isn’t AI using open knowledge — it’s AI companies killing the projects that make knowledge free
https://www.citationneeded.news/free-and-open-access-in-the-age-of-generative-ai/


As Cory Doctorow says: code is a liability, not an asset
The title of the post is “ban religion”, and the first line is that religion “should have no place in society”
True. I’m just reading between the lines here, because of the phrase “until there is verifiable proof”. If it applies to god, then it applies to privacy of conscious experience, in which case… well, we have done pretty horrific things in the past because there was no verifiable proof of someone’s conscious experience, like performing surgery on infants without anesthesia.
Keychron is solid, and offers a wide range of sizes so you can balance real estate vs functionality
One project that can help with this is the OUI-SPY, a small piece of open source hardware. The OUI-SPY runs on a cheap Arduino compatible chip called an ESP-32. There are multiple programs available for loading on the chip, such as “Flock You,” which allows people to detect Flock cameras and “Sky-Spy” to detect overhead drones. There’s also “BLE Detect,” which detects various Bluetooth signals including ones from Axon, Meta’s Ray-Bans that secretly record you, and more. It also has a mode commonly known as “fox hunting” to track down a specific device.
https://www.eff.org/deeplinks/2026/01/how-hackers-are-fighting-back-against-ice


I was once a fool like you :)
Mike McShaffry’s book “Game Coding Complete” is a good guide to the practical side of using a game engine IRL to get things done.
It’ll give you a good idea of how things should be shaped in order to be useful, and some things you can “skip ahead” to. Off-the-shelf engines have to be extremely general in order to be flexible enough to be useful to many customers, so game devs have to put in the effort to make them more specific. You’ll have to start off by being specific, if you have any chance of actually finishing something.
Eberly’s book “3D Game Engine Architecture” deals with the nuts and bolts, the rigorous academic engineering stuff. It’s pretty solid, but it’s aimed at making a general-purpose engine, which is beyond the scope of a one-person project.
Backing up though… You don’t have any language or library opinions? You might need 5-10 years of experience doing general programming (or game dev) before you can sustainably tackle this, or else you’re likely to paint yourself into a corner.
Edit: Probably the biggest PITA with game engine dev is testing. If you’re not already an expert in setting up test harnesses at multiple levels of detail, you’re gonna find it impossible to keep moving after a few months.
Good luck!


I can tell you that when I use GameHub Lite on my Retroid 5, the stats widget sometimes shows Zink, along with DXVK, DXVK+, and VKD3D


Yeah… Linear increases in performance appear to require exponentially more data, hardware, and energy.
Meanwhile, the big companies are passing around the same $100bn IOU, amortizing GPUs on 6-year schedules but burning them out in months, using those same GPUs as collateral on massive loans, and spending based on an ever-accelerating number of data centers which are not guaranteed to get built or receive sufficient power.


I like the way Ted Chiang puts it:
Some might say that the output of large language models doesn’t look all that different from a human writer’s first draft, but, again, I think this is a superficial resemblance. Your first draft isn’t an unoriginal idea expressed clearly; it’s an original idea expressed poorly, and it is accompanied by your amorphous dissatisfaction, your awareness of the distance between what it says and what you want it to say. That’s what directs you during rewriting, and that’s one of the things lacking when you start with text generated by an A.I.
There’s nothing magical or mystical about writing, but it involves more than placing an existing document on an unreliable photocopier and pressing the Print button.
I think our materialist culture forgets that minds exist. The output from writing something is not just “the thing you wrote”, but also your thoughts about the thing you wrote.


Money-making is an orthogonal issue. LLMs subvert engagement with open source projects, which is important for their health whether or not there’s anyone trying to monetize that engagement.
Also the specialized shampoo is 15.99, the 17-in-1 everything-soap is 1.19.
But the specialized shampoo is pink, so that you know that’s the one you’re supposed to buy.

AI is destroying the human-to-human connections that produced the artifacts that made AI function in the first place.
Fuck AI.


“If you put money in a vending machine and got two items instead of one, would you put additional money in for the second item?”
That is wild.
The vending company factors this into the prices they charge for the items, the amount they spend on the machine to ensure accuracy, and the amount they pay the people who stock the machines to do it properly.
If you take it upon yourself to unilaterally re-balance the equation, you’re not being noble, you’re just a fool.

Headline: X disables CSAM generator
look inside

X monetizes CSAM generator
It says it’s multiple studios, which I assume were acqui-hired. So it’s not just “VR developers”, but also UI designers, concept artists, QA, PMs, HR, IT, tech writers, community managers, sales people — maybe even localization, reception, janitors… who knows. The structure of these things can vary wildly.