

Decent I think, as long as you don’t want to use XeSS
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Decent I think, as long as you don’t want to use XeSS
Lead is actually a slight concern with new nozzles or abrasive filaments especially, as there’s usually a bit of lead in brass


yep, I got through about 50 hours of Subnautica at ~15 fps back in the day.
Even portal with RTX is kinda playable on the steam deck though if you use that config that one person made to enable fsr3 and do some default settings changes, and put the gpu clock up to full
DM me if you want me to send you my monster sorting program I made a couple of years ago that has pictures of all of the pages in the monster manual in it
As alternatives to webkit/chromium/gecko browsers go, I like ladybird’s speed of progress and their mentality of doing everything themselves (no external dependencies), but Kling’s political views are concerning. Servo is going slower but still making progress (fell behind in implementing web standards), and both are kinda terrible in terms of speed afaik


Idk, on lemmy back-and-forth conversations are usually just a few replies at most, not particularly long format, unless you count length by all of the separate comments/branches
Unlike discord for example


Sharkey is a misskey fork


Sure, I could definitely see situations where it would be useful, but I’m fairly confident that no current games are doing that. First of all, it is a whole lot easier said than done to get real-world data for that type of thing. Even if you manage to find a dataset with positions of various features across various biomes and train an AI model on that, in 99% of cases it will still take a whole lot more development time and probably be a whole lot less flexible than manually setting up rulesets, blending different noise maps, having artists scatter objects in an area, etc. It will probably also have problems generating unusual terrain types, which is a problem if the game is set in a fantasy world with terrain that is unlike what you would find in the real world. So then, you’d need artists to come up with a whole lot of datat to train the model with, when they could just be making the terrain directly. I’m sure Google DeepMind or Meta AI whatever or some team of university researchers could come up with a way to do ai terrain generation very well, but game studios are not typically connected to those sorts of people, even if they technically are under the same company of Microsoft or Meta.
You can get very far with conventional procedural generation techniques, hydraulic erosion, climate simulation, maybe even a model of an ecosystem. And all of those things together would probably still be much more approvable for a game studio than some sort of machine learning landscape prediction.


I don’t know of any games that use machine learning for procedural generation and would be slightly surprised if there are any. But there is a little bit of a distinction there because that is required at runtime, so it’s not something an artist could possibly be involved in.


people are saying that the witcher 3 works really well with the winulator app (uses wine and box86, which i’ve heard usually performs a tiny bit better than FEX, what valve is using, at the cost of occasional innacuracies)

not disagreeing, but if you just want to run the witcher 3 on your phone you can do it right now


i do want to point out how hard it is to even find out about the views of these people, if you just look up the names of the projects and aren’t specifically looking for this information there’s no way you’ll find anything about it
even looking up the name of David Heinemeier Hansson, the more vocally bad of these, i had to go to the 5th link to find anything even vaguely mentioning his views
Note that many game studios prioritize consoles first and whatever room there is to turn up or down the settings is what makes it to the pc version. When benchmarking level performance targets they’re going to use console hardware. They’re selling it for the Xbox series S, so that’s probably going to be what the devs are considering as the lower end of a decent experience. So that means that an a580, rx 6600, or 2060 super will be more than good enough. The series S only has 10 gb of shared cpu-gpu ram, so it will have to run on fairly limited ram as well.