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Stamets@lemmy.dbzer0.com to RPGMemes @ttrpg.network · 2 months ago

[HiAdventure] Teamwork

lemmy.dbzer0.com

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[HiAdventure] Teamwork

lemmy.dbzer0.com

Stamets@lemmy.dbzer0.com to RPGMemes @ttrpg.network · 2 months ago
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  • JackbyDev@programming.dev
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    2 months ago

    What is “my guy syndrome” and how do I handle it?

  • cassandrafatigue@lemmy.dbzer0.com
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    2 months ago

    If you’re going to be an asshole, you should have fun with it.

    If you’re going to be an asshole recreationally in a group setting, everyone should be having fun with it.

    • Iron Lynx@lemmy.world
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      2 months ago

      If you’re gonna be causing friction with the party, I’m okay with you being a chaotic little chaos gremlin during RP, but a team player when the cards are down.

      • cassandrafatigue@lemmy.dbzer0.com
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        2 months ago

        Playing in a game where the mandate is to not be that right now. It’s a much taller order, but I am enjoying it.

        These are good rules of thumb, but not absolute.

    • Tier 1 Build-A-Bear 🧸@lemmy.world
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      2 months ago

      Alternatively, don’t be an asshole if there’s anyone who won’t have fun with it

      • cassandrafatigue@lemmy.dbzer0.com
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        2 months ago

        If you’re at a ‘having fun with a group’ thing, yes.

        • JaggedRobotPubes@lemmy.world
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          2 months ago

          Very important clarification!

        • Tier 1 Build-A-Bear 🧸@lemmy.world
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          2 months ago

          Do you normally go to “be an asshole with a group” things?

          • cassandrafatigue@lemmy.dbzer0.com
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            2 months ago

            Depending on your definition; maybe, but they exist regardless of your definition.

  • DreamButt@lemmy.world
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    2 months ago

    Imo most of these are just a bad group match. Having friction in groups makes for GREAT RP but only with the right groups

    • cassandrafatigue@lemmy.dbzer0.com
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      2 months ago

      And in the right game! A big part of these things, more in some systems than others, is writing a story together.

      And you all need to be able to adapt and move with that friction, either at creation or afterwards.

      Some groups are really adaptive at one place and really rigid in the other.

    • Signtist@bookwyr.me
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      2 months ago

      The players should never have long-term friction; the characters can have all the friction they want so long as the players are all getting along out of the game.

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