I remember I used to play the megaman legends games with my brother and we managed to find a glitch we could trigger reliably that I never saw explained online anywhere. I was wondering if you guys had an idea what this is.
Get a real PlayStation 1 or 2. I have never had this work in an emulator. Start a new game. Play all the way through to the nino island ruins without rebooting or loading a save. You can write a save, but don’t load one and don’t reboot. When you climb the ladder to get out after beating the ruins, the game will crash and throw white text in a black screen, looking like a memory dump.
If you load from a save, this never happens. If you play all the way from the beginning, it happens about 80% of the time.
Years later and I never see this mentioned online. What did we see? What happened?
If I had to guess, the console was probably not unloading levels properly (software), and was relying on the save/load system to do so.
By playing through 80% of the game without ever saving, you were an edge case the developers never intended for, and the console probably just ran out of RAM.
Trying to load another chunk into already full RAM would trigger an OOM (out of memory) crash.


