• 5 Posts
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Joined 3 years ago
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Cake day: August 17th, 2023

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  • Russia’s expectation is what it wrote for Trump’s peace deal. It definitely wants it in writing. Though Russia itself doesn’t respect its agreements, if one were signed by Ukraine and supported by the US, Ukraine would likely not attack unless attacked. We saw this with Russia’s de facto annexation of parts of Georgia and with Crimea. The latter became a vacation resort for Russians and many bought property there, doing just fine until 2022.

    Kazakhstan and the other neighboring countries may be within China’s sphere of influence, but I don’t see China getting involved in any serious way.


  • In the short term, it’s probably what Russia says it is: getting the territories that it wrote into the constitution. Stopping at the areas currently in control would also be acceptable, as that’s already more than Russia had before 2022. Then it’s going to be about regrouping for new attacks and invasions, which don’t have to be aimed at Ukraine. Even if attacking Europe were out of the picture, there are former Soviet countries to its south.






  • I’m glad we at least have moved on from people outright denying Valve does this to defending Valve doing this.

    Why did the dev have to increase the price elsewhere to “match the price”, instead of matching the price to $7 on Steam?

    You’d have to ask the dev, but obviously Valve takes 30%, while the dev would get 100% on its own store. If there’s a publisher involved, and publisher contracts often cover specific platforms, the dev would get much less than 70% on Steam.

    Comparing Steam to traditional stores is incorrect. Even Valve’s own argument in the same Wolfire case was that monopoly power requires a market share of 75%, which Steam exceeds.



  • How explicit does Valve need to be for you to agree that they make the point clear? In one quote further in this thread, they say “we’d just choose to stop selling [the game]”, in another, on p. 161, they say “we’ll be ready to release [once you match the price]”, prompting the dev to raise the price from $7 to $14 elsewhere. It’s highly anticompetitive because it prevents other platforms from competing on price. Great discounts are instrumental as well, as noted by OP’s very article.


  • Their tactics including not only threats to delist but also threats to reduce visibility does not make it any better. If those numerous examples aren’t crystal clear about the former, here’s another quote from Valve (page 18 here):

    “We basically see any selling of the game on PC, Steam key or not, as a part of the same shared PC market—so even if you weren’t using Steam keys, we’d just choose to stop selling a game if it was always running discounts of 75% off on one store but 50% off on ours . . . .”

    When you say “undercutting the sale”, I don’t know what you mean. They are talking about developers setting lower prices outside Steam, which Valve obviously sees as a disadvantage to Steam. Your DLC example also does not make sense and I don’t see that on the list. For a few of the quotes on the list, the type of parity is marked as content, but the overwhelming majority are related to price parity.