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Cake day: July 9th, 2025

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  • Honestly that’s a fair point. It’s been a long while since I’ve played Starbound, and even longer since I played it vanilla. Forced is definitely not the word I should have used, but I do remember feeling constantly pushed towards completing the story because I enjoy fighting bosses. I also remember genuinely hating engaging with it any time I did. Nothing like searching for an hour for floran relics only to find a planet with two less than I needed. The game desperately needs a way to track down a specific species’ settlement. It just wasn’t fun in the slightest, and I would have preferred no story over what the game got. Boss fights are fun (even if I think most of Starbound’s are too easy), and it sucks that you’re forced to progress through the exact same lame and repetitive repeat of the story between each boss.

    The tutorial dungeon is the worst though. A true pinnacle of terrible sandbox game design. It ain’t short, it’s the exact same dungeon every single time with the same enemies and loot, and it’s strictly required to make any progress whatsoever.


  • i just went and did the tutorial, which i avoid like the plague due to being drained by it.

    Yup. God, Starbound has so much missed potential by focusing so heavily on a bad story. It’d be one thing if it were there in the background, but you’re basically forced to play through it every single time. The dungeons are extremely repetitive (this would have been a great chance for some procedural generation), the boss fights are way too easy, and the whole portion of the game where you just search for relics to scan isn’t fun or interesting at all. Not a great design decision for a sandbox game that should otherwise have a ton of replayability.


  • Nelots@piefed.ziptoGames@lemmy.worldDying Light
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    15 days ago

    Nice. Last I played, I recently found out colonists’ moods are locked the second their enter a coma. I of course abused this by turning my colonists into unaging sangophages, getting them as happy as possible, having them deathrest permanently, and then giving them a psychic harmonizer.

    Eventually I got my hands on a modified sangophage gene with psychic hypersensitivity, and it was smooth sailing from there. My little meat joy batteries would each give my colonists up to like +40 mood in a massive radius around my base.







  • Andy Yen (the CEO) supported one single choice trump made, because he felt it would be good for little tech and bad for big tech. He never stated he supported trump or even the republican party as a whole. The whole thing got blown out of the water by redditors attacking the comment with no regard to context because every single thing a republican (and especially trump) does has to be evil, even if it’s good for us. Ignoring the fact that Proton has publicly criticized trump on a number of occasions and donates millions to liberal organizations.

    Here’s a great analysis made with sources and reasoning provided throughout the whole thing, with the author ultimately concluding that they believe Andy is far more likely to be a liberal than pro-trump or MAGA. Again, with actual sources and reasoning rather than one context-less tweet.